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XXX-XXX-XXXX bruce@brucepatnaude.com |
Bruce Patnaude www.brucepatnaude.com
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Objective |
To establish and solidify myself with a game developer who is committed to making a lasting impression in the gaming market. One whose policies reflect those of my own, so that both I and the company can share in a mutually beneficial, working relationship. |
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Experience |
1999–Present Cornered
Rat Software/Playnet Inc. Game Artist § 3D Modeler and animator for World War Two Online § Texture and Promotional Material\UI Artist § Infantry Art Lead |
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1997–1999 Feist
Internet Inc
Webmaster § Webmaster and Lead Designer for ISP’s Web Presence § Redesigned and implemented new presence within 60 days § Implemented customer services database for ease of use |
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1990–1997 IFR
Systems Inc.
Electronics Technician /
Team Lead § Managed 20+ personnel § Managed scheduling and production of electronic components for communication test equipment § Troubleshot and repaired electronic modules at the component level. |
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1986–1989 Custom
Pic Comics Owner / Operator § Wrote and illustrated a bi-monthly comic publication §
Marketed and Distributed publication to the |
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Applicable Skills |
§ 9+ years experience in 3DS Max; Modeling and Animating § 13+ years experience in Lightwave starting with version 4.0. § 12+ years experience in Photoshop starting with version 3.0 § Experienced in both poly/box modeling and subdivision surface modeling § Experience in UV mapping along with color, specular, bump and normal map generation § 22+ years experience in 2d illustration and traditional media § Experienced with Microsoft’s version control software: SourceSafe |
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Interests |
Fantasy and science fiction art. Tabletop games, computer games, and console games. Golf. |
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Comments |
While at Cornered Rat, I was tasked with the evaluation and art implementation of RAD Game Tools animation system Granny and subsequent Granny 2 version into WWIIOL. I was responsible for the modeling, texturing and animations of everything infantry related. |